[Tangaria 1.5.0 Character Dump] Name Daridik Age 15 Self RB CB EB Best Sex Male Height 5'4" STR: 17 -3 -3 +0 11 Race Vampire Weight 10st 9lb INT: 17 -5 +3 +0 15 Class Warlock Turns used: WIS: 10 -5 +0 +0 5 Title Acolyte Game 3080 DEX: 10 -3 +0 +0 7 HP -4/34 Player 9916 CON: 14 -5 -2 +0 7 SP 7/7 Active 7232 Level 5 Armor [0,+0] Saving Throw 54% Cur Exp 96 Stealth Poor Max Exp 96 Melee 1d5,+0 Disarm - phys. 33% Adv Exp 125 To-hit 19,-1 Disarm - magic 42% Blows 1.0/turn Magic Devices 41 Gold 0 Searching 6% Burden 45.8 lb Shoot to-dam +0 Infravision 10 ft Overweight -32.1 lb To-hit 5,-1 Speed 1 MaxDepth 100' (L2) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:.............. Fear:.............+ Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............- Rgn:.............. Dark:.............+ ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............+ Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............+ Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............- -Tel:.............. Spd:.............+ -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.....+........ DRed:.............- Time:.............. Move:.............- Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > *** LOW HITPOINT WARNING! *** > You drain the soldier. > You feel a little better. > The soldier misses you. > The soldier hits you. > You drain the soldier. > You feel a little better. > You drain the soldier. > You feel a little better. > The soldier hits you. (x2) > You miss the soldier. > The soldier hits you. (x2) > You miss the soldier. > The soldier hits you. (x2) > You die. Killed by a soldier. [Character Equipment] a) a Main Gauche (1d5) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +8 STR and +0 DEX you would attack a bit faster. With +9 STR and +0 DEX you would get 1.1 blows/round. With +1 STR and +3 DEX you would attack a bit faster. With +8 STR and +3 DEX you would get 1.1 blows/round. With +0 STR and +10 DEX you would attack a bit faster. With +1 STR and +10 DEX you would get 1.1 blows/round. With +0 STR and +13 DEX you would get 1.1 blows/round. Average damage/round: 3 vs creatures not resistant to life leech and 3 vs. others. f) a Wooden Torch of Brightness (3963 turns) <+1> Found lying on the floor at 100 feet (level 2). +1 light. Intensity 3 light. [Character Quiver] a) 25 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) a Ration of Food c) a Potion of Slime Mold Juice d) 2 Potions of Sleep It can be thrown at creatures with damaging effect. e) 5 Scrolls of Phase Door {@r1} f) a Scroll of Word of Recall g) a Scroll of Life h) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. i) a Wooden Torch (4850 turns) An inheritance from your family. Intensity 2 light. j) an Old Lantern (5000 turns) Found lying on the floor in a vault at 50 feet (level 1). Intensity 3 light. k) a Sling (x2) (+0,+0) Found lying on the floor at 50 feet (level 1). l) a Deed of Property m) a wild dog skeleton [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:26 50ft 4 Killed Mad woodsman 00:00:46 100ft 5 Reached level 5 00:00:51 100ft 5 Was killed by a soldier [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^ # .^^ . ..^ : . ..^ * .^ ^... ..^^. :^^^:. ^^ : ...^^*#....#^ ^ #...^^..†..:^ ^ .^...^:.p.^# ^^^^^ ....^^^.*^ ^ ^ :^:^^^^^^:^^^ ........... #^^^ .^.^<^>^.^^.#... ^.......... . ...#........... ^.#^^^.*^..^ ..... ^ ^ ^.^.^.^.^.^^^^^ ^.......^ ^^^^^ ^^^:.............^# ^......#^ ^ .^^^^..^^:..:.#^ %..%:^^^ ....^ ^....^ %..%#%^^^. ^ ^ ^...: :^^..^ %*.% .^>^.^ . : ^...^ ..^ 100' (L2) LF:2-? Light 5 Moves -1 Study (2) Fed 39 % Stony sand