[Tangaria 1.5.0 Character Dump] Name Daridik Age 15 Self RB CB EB Best Sex Male Height 5'6" STR: 14 -3 -5 +0 6 Race Vampire Weight 10st 10lb INT: 17 -5 +5 +0 17 Class Sorceror Turns used: WIS: 10 -5 +0 +0 5 Title Novice Game 1852 DEX: 12 -3 +0 +0 9 HP -2/14 Player 3582 CON: 16 -7 -3 +0 6 SP 0/9 Active 2170 Level 4 Armor [0,+0] Saving Throw 53% Cur Exp 86 Stealth Poor Max Exp 86 Melee 1d4,-1 Disarm - phys. 37% Adv Exp 87 To-hit 14,-1 Disarm - magic 56% Blows 1.0/turn Magic Devices 45 Gold 42 Searching 4% Burden 39.4 lb Shoot to-dam +0 Infravision 10 ft Overweight -8.5 lb To-hit 5,-1 Speed Normal MaxDepth 150' (L3) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:.............. Fear:.............+ Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............- Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............+ Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............- -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............- Time:.............. Move:.............- Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The soldier dies. > The Rock (1d6) (+0,+0) misses the acolyte. > You have 34 Rocks (1d6) (+0,+0) (0). > The Rock (1d6) (+0,+0) misses the acolyte. > You have 33 Rocks (1d6) (+0,+0) (0). > The acolyte conjures up scary horrors. > You fight off a sense of dread. > The Rock (1d6) (+0,+0) misses the acolyte. > You have 32 Rocks (1d6) (+0,+0) (0). > The acolyte hits you. > *** LOW HITPOINT WARNING! *** > The Rock (1d6) (+0,+0) misses the acolyte. > You have 31 Rocks (1d6) (+0,+0) (0). > The acolyte hits you. > You die. Killed by an acolyte. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. Average damage/round: 1.5 vs creatures not resistant to life leech and 1.5 vs. others. Average thrown damage: 7.5. f) a Wooden Torch (2014 turns) An inheritance from your family. Intensity 2 light. m) a Spade An inheritance from your family. [Character Quiver] a) 31 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] You can read this book. b) a Ration of Food c) 2 Potions of Cure Light Wounds {@q1} d) 3 Scrolls of Phase Door {@r1} e) a Scroll of Remove Hunger (tattered) f) 2 Scrolls of Word of Recall (rugged) g) 2 Wooden Torches (5000 turns) An inheritance from your family. Intensity 2 light. h) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:27 150ft 4 Killed Farmer Maggot 00:00:30 150ft 4 Was killed by an acolyte [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^^..^.^^ ^^^^.....# .^ ^.....^ :............. ^.....^ .$...*.?...... ^.....^ #..^^ *....^^ ^.....: ^.?^ ^ ^.....^ ^..^ ^^#^..^ ^..^ ^..^ ^..^ ^^^^^^:^..^^:^..: ^..^ ^..........#....^^#^*.^ ^.................†p.*^ ^.....#.......1......!^ ^........#......^^^^:^^ ^. .............^ ^^ #............!..^ ^^^^^#^^^^^^^^^^^ 150' (L3) LF:2-? Light 3 Moves -1 Fed 29 % Plant on dirt