[Tangaria 1.5.0 Character Dump] Name Daridik II Age 66 Self RB CB EB Best Sex Male Height 2'11" STR: 17 -5 -3 +0 9 Race Wisp Weight 0st 5lb INT: 17 -1 +3 +0 18/10 Class Warlock Turns used: WIS: 10 -3 +0 +0 7 Title Acolyte Game 1849 DEX: 10 -2 +0 +0 8 HP -1/21 Player 5791 CON: 14 -1 -2 +0 11 SP 1/5 Active 2534 Level 3 Armor [0,+0] Saving Throw 12% Cur Exp 55 Stealth Very Good Max Exp 55 Melee 1d5,+0 Disarm - phys. 2% Adv Exp 56 To-hit 9,+0 Disarm - magic 65% Blows 1.0/turn Magic Devices 0 Gold 12 Searching 13% Burden 46.6 lb Shoot to-dam +0 Infravision 0 ft Overweight -19.3 lb To-hit 0,+0 Speed 1 MaxDepth 100' (L2) Shots 0.0/turn You do not know your origin yet. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............+ HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............+ Nexu:.............. Lev:.............+ Neth:.............. SDig:.............+ Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............+ -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............- Move:.............- Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The Rock (1d6) (+0,+0) misses the soldier. > You have 30 Rocks (1d6) (+0,+0) (0). > Donitale has left the game. > The soldier hits you. (x2) > The cutpurse wakes up. > The Rock (1d6) (+0,+0) misses the soldier. > You have 29 Rocks (1d6) (+0,+0) (0). > The soldier hits you. (x2) > You hit the soldier. > The soldier hits you. > *** LOW HITPOINT WARNING! *** > The soldier hits you. > You miss the soldier. > The soldier hits you. (x2) > You die. Killed by a soldier. [Character Equipment] a) a Main Gauche (1d5) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +10 STR and +0 DEX you would attack a bit faster. With +11 STR and +0 DEX you would get 1.1 blows/round. With +3 STR and +2 DEX you would attack a bit faster. With +10 STR and +2 DEX you would get 1.1 blows/round. With +0 STR and +9 DEX you would attack a bit faster. With +3 STR and +9 DEX you would get 1.1 blows/round. With +0 STR and +12 DEX you would get 1.1 blows/round. Average damage/round: 3. f) a Wooden Torch (2530 turns) An inheritance from your family. Intensity 2 light. [Character Quiver] a) 29 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) 27 Potions of Cure Light Wounds {@q1} c) 4 Potions of Poison Branded with poison. It can be thrown at creatures with damaging effect. d) a Potion of Water e) 8 Scrolls of Phase Door {@r1} f) a Scroll of Word of Recall g) 2 Scrolls of Blessing h) a Scroll of Detect Invisible i) 2 Wooden Torches (5000 turns) Intensity 2 light. j) a Deed of Property k) an Empty Bottle [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:16 50ft 3 Killed Mad woodsman 00:00:30 100ft 3 Was killed by a soldier [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^:%^%^%^^..:^^:^^:~^ ^!.................% ^..................% :..................% ^. ^~ %%^^^^^ ^...............# .% ^................ ^..................~ ^.......p....*....^^^..*................~ ........*.........**...#................^ #..........p.p.....p†^..^^^^:^%%%%%%%%#% ^......p..*.......^..^..^^ ................#.^ ^..: ^^^^^^#. #~ ^^~ # ^*.^ ..^ ..^ ..^ ^^. ^..^..: ~.........^ ^.........^ ^ ^.......#.^ ^ 100' (L2) LF:1-? Light 4 Moves -9 Study (1) Fed 61 % Rocks