[Tangaria 1.5.0 Character Dump] Name Dan Tri Age 49 Self RB CB EB Best Sex Male Height 4'2" STR: 17 +2 +1 +0 18/20 Race Dwarf Weight 9st 4lb INT: 10 -3 -3 +0 4 Class Paladin Turns used: WIS: 16 +2 +1 +0 18/10 Title Gallant Game 3030 DEX: 10 -2 -1 +0 7 HP -1/45 Player 4909 CON: 16 +2 +2 +0 18/20 SP 7/7 Active 2147 Level 4 Armor [0,+8] Saving Throw 41% Cur Exp 70 Stealth Bad Max Exp 70 Melee 1d4,-14 Disarm - phys. 35% Adv Exp 87 To-hit 32,-37 Disarm - magic 28% Blows 2.0/turn Magic Devices 28 Gold 0 Searching 16% Burden 23.1 lb Shoot to-dam +0 Infravision 50 ft Overweight -120.8 lb To-hit 17,-37 Speed Normal MaxDepth 150' (L3) Shots 0.0/turn You are the only child of a Dwarven Miner. You are the black sheep of the family. You have dark brown eyes, straight brown hair, a three foot beard, and a dark complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............+ Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............! Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The acolyte conjures up scary horrors. > You are more scared! > The acolyte hits you. > The acolyte conjures up scary horrors. > You are more scared! > You have no more Scrolls of Phase Door (c). > The acolyte conjures up scary horrors. > You are more scared! > You see a Cerulean Potion. > The acolyte misses you. > You faint from the lack of food. > You are paralyzed! > The acolyte misses you. > The acolyte hits you. > You die. Killed by an acolyte. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.7 blows/round. With +0 STR and +3 DEX you would get 2.3 blows/round. Average damage/round: 0. Average thrown damage: 7.5. f) a Wooden Torch (4330 turns) An inheritance from your family. Intensity 2 light. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] You can read this book. b) 17 Potions of Stomach Water c) a Wooden Torch (2345 turns) An inheritance from your family. Intensity 2 light. d) a Wooden Torch (4472 turns) An inheritance from your family. Intensity 2 light. e) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:50 100ft 4 Was killed by an acolyte [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] #######^^###^###^ ##^##^...............# ^..................... ^^^^^^^..................... ^........^.#...............: ^........^ ^^^^^^^:^^^^^^:^: # ^^^^^..^^^^^#^ ^^^^^^..^^^^^ ...........# ^ ^..........?^ .............# :.............. .............^ ^...........p†. .............^ ^...........:^^ ^^^^^^^^^^^^^^ ^..^^^^..#^^^ .. .. .. 100' (L2) LF:1-? Light 3 Recall Study (1) Paralyzed! Afraid Faint 2 % Packed