[Tangaria 1.5.0 Character Dump] Name Casterjart Age 41 Self RB CB EB Best Sex Male Height 3'11" STR: 17 +2 +3 +0 18/40 Race Dwarf Weight 7st 11lb INT: 10 -3 -2 +0 5 Class Warrior Turns used: Wis: 10 +2 -2 +0 10 7 Title Swordsman Game 4254 DEX: 14 -2 +2 +0 14 HP -1/213 Player 13421 CON: 17 +2 +2 +2 18/50 SP 0/0 Active 9584 Level 14 Armor [33,-1] Saving Throw 41% Cur Exp 1734 Stealth Bad Max Exp 1734 Melee 1d7,+5 Disarm - phys. 58% Adv Exp 1750 To-hit 49,+6 Disarm - magic 39% Blows 1.3/turn Magic Devices 36 Gold 1044 Searching 28% Burden 102.9 lb Shoot to-dam +0 Infravision 50 ft Overweight -65.0 lb To-hit 39,+0 Speed Normal MaxDepth 750' (L15) Shots 0.0/turn You are one of two children of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight brown hair, a three foot beard, and a dark complexion. Resistances Abilities Acid:.............. Fear:...+.......... Elec:.............. Blnd:.............+ Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:..+........... Stea:...-.......... -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The baby law drake claws you. > The baby law drake misses you. (x2) > The dark elven necromancer hits you. (x2) > It tries to cast a spell, but fails. > You hear a door burst open! > The dark elven necromancer hits you. (x2) > You hit the baby law drake. > You hear a door burst open! > The baby law drake claws you. (x2) > The baby law drake bites you. > The dark elven necromancer raises the dead. > The dark elven necromancer hits you. > The dark elven necromancer misses you. > The dark elven necromancer hits you. > You die. Killed by a dark elven necromancer. [Character Equipment] a) a Short Sword (1d7) (+6,+2) Obtained from Alexander II. Rumoured to be dropped by Bullroarer the Hobbit at 250 feet (level 5). Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows/round. With +0 STR and +3 DEX you would get 1.6 blows/round. Average damage/round: 12.2. c) a Ring of Open Wounds <+1> Found lying on the floor of a special room at 550 feet (level 11). +1 constitution. Impairs hitpoint recovery. d) a Ring of the Dog <+1, -2> Dropped by a dark elven priest at 400 feet (level 8). +1 constitution. -2 stealth. Provides protection from fear. f) an Old Lantern (2996 turns) Dropped by a cave orc at 400 feet (level 8). Intensity 3 light. g) Hard Leather Armour (-1) [16,-4] Bought from a store on the surface. h) a Cloak [1,-1] Dropped by a gallant at 250 feet (level 5). i) a Leather Shield [8,-2] Bought from a store on the surface. j) a Metal Cap [3,-1] Bought from a store on the surface. k) a Set of Leather Gloves [1,+3] Bought from a store on the surface. l) a Pair of Iron Shod Boots [4,+4] Bought from a store on the surface. Cannot be harmed by Fire. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) 6 Rations of Food b) 4 Flasks of oil c) a Potion of Infravision d) 3 Potions of Water e) 4 Scrolls of Phase Door {@r2} f) 5 Scrolls of Identify Rune g) 2 Scrolls of Light h) a Scroll of Remove Hunger (tattered) i) a Rod of Light {~250} j) a Staff of Detect Invisible (14 charges) k) a Wooden Torch (2938 turns) An inheritance from your family. Intensity 2 light. l) 5 Wooden Torches (5000 turns) Intensity 2 light. m) the Pair of Leather Boots of Tunuleb [2,-13] {Lobelia Sackville-Baggins, cur Dropped by Lobelia Sackville-Baggins at 100 feet (level 2). It makes you vulnerable to cold attacks, but resistant to fire. Provides resistance to Acid, Fire. Makes you vulnerable to Cold. Cannot be harmed by Acid, Fire. Drains experience. n) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.4 blows/round. With +0 STR and +3 DEX you would get 3.7 blows/round. Average damage/round: 18.3. Average thrown damage: 7.5. o) a Dagger (1d4) (+3,+5) Found lying on the floor at 400 feet (level 8). Combat info: 3.3 blows/round. With +1 STR and +0 DEX you would get 3.4 blows/round. With +0 STR and +3 DEX you would get 3.7 blows/round. Average damage/round: 35.2. Average thrown damage: 22.7. p) a Shovel Dropped by a scout at 400 feet (level 8). [House List] a) a Rod of Treasure Location {~1000} b) a Whip of Slay Dragon (1d3) (+2,+3) {~450} c) Studded Leather Armour (-1) [12,+0] {~150} [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:02 100ft 3 Killed Lobelia Sackville-Baggins 00:00:03 100ft 3 Found the Pair of Leather Boots of Tunuleb 00:00:06 150ft 4 Killed Fang, Farmer Maggot's Dog 00:00:06 150ft 5 Reached level 5 00:00:11 200ft 7 Killed Freesia 00:00:18 250ft 9 Killed Farmer Maggot 00:00:20 550ft 10 Reached level 10 00:00:34 400ft 13 Killed Lagduf, the Snaga 00:00:43 400ft 13 Killed Wolf, Farmer Maggot's Dog 00:00:46 400ft 13 Killed Smeagol 00:01:10 650ft 14 Was killed by a dark elven necromancer [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] . #####'# #†#... #dh$# ....#h# .. # #'#.# + #!#.# ##### 650' (L13) LF:5-? Light 3 Fed 30 % Up staircase