[Tangaria 1.5.0 Character Dump] Name Calameet Age 80 Self RB CB EB Best Sex Female Height 3'4" STR: 17 -1 +1 +0 17 Race Gnome Weight 5st 11lb INT: 10 +2 -1 +0 11 Class Shapechanger Turns used: WIS: 10 +0 -1 +0 9 Title Pretender Game 103 DEX: 18 +2 +1 +0 18/30 HP -6/23 Player 422 CON: 10 +1 +1 +0 12 SP 4/4 Active 334 CHR: 10 -2 -5 +0 3 Level 2 Armor [8,+2] Saving Throw 43% Cur Exp 16 Stealth Fair Max Exp 16 Melee 1d4,+2 Disarm - phys. 56% Adv Exp 31 To-hit 20,+3 Disarm - magic 46% Blows 1.3/turn Magic Devices 60 Gold -9905 Searching 16% Burden 29.2 lb Shoot to-dam +0 Infravision 40 ft Overweight -84.7 lb To-hit 28,+3 Speed Normal MaxDepth 100' (L2) Shots 0.0/turn You are one of several children of a Gnome Prankster. You are a credit to the family. You have brown eyes, curly auburn hair, and an average complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............+ Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > Nothing was stolen. > There is a puff of smoke! > The cutpurse disappears! > The soldier wakes up. > RozNak begins a new game. > The cutpurse wakes up. > You hit the soldier. > The soldier hits you. > *** LOW HITPOINT WARNING! *** > The soldier hits you. > You hit the soldier. (x2) > The soldier hits you. (x2) > You miss the soldier. > The soldier hits you. > You die. Killed by a soldier. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows/round. With +0 STR and +1 DEX you would get 1.6 blows/round. Average damage/round: 5.9. Average thrown damage: 7.5. f) a Wooden Torch (4852 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) 4 Rations of Food b) 2 Potions of Cure Light Wounds c) a Potion of Berserk Strength d) 3 Scrolls of Phase Door e) a Scroll of House Creation Cannot be harmed by Acid, Fire. f) a Scroll of Remove Hunger (tattered) g) 2 Scrolls of Word of Recall (rugged) h) 2 Wooden Torches (5000 turns) An inheritance from your family. Intensity 2 light. i) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:01 100ft 2 Was killed by a soldier [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] .#..........#.^^^^%^ ............. #.......#............ ^................ ^....................% ^................ ..............^# ^%..:^^^^^..^^^:^^.#^..^ ..............^ %.....##...........^..^ ^.............^ ..................^..: #^#:^^..^^^^^:% ^^^^^^:^:^:#^^^:..^..^ ^.. ^::^^ ^..^..^ ^.. ^^^^ ^..^..^ ^.. :^.^^..> ^..: ^:^^^..^^: ^..^ :^.^>^.^>^ ^..^ :........^ ^^^^^^^^^^^^..^ ^^.:.^.^.^ ^^..............% ^........# ... ...............^ ^^<^>^>^<^ .. ..........p†...^ ^^^:^::^^ ^.......p......^ ^^^^ ^:^^^^^^%%%%^%%% 100' (L2) LF:1-? Light 4 Fed 69 % Packed dirt