[Tangaria 1.5.0 Character Dump] Name Calameet Age 108 Self RB CB EB Best Sex Male Height 6'5" STR: 10 -1 +0 +0 9 Race Elf Weight 6st 6lb INT: 17 +2 +1 +0 18/20 Class Rogue Turns used: WIS: 10 -1 -3 +0 6 Title Vagabond Game 175 DEX: 18 +1 +3 +0 18/40 HP -1/15 Player 394 CON: 10 -1 -1 +0 8 SP 0/0 Active 178 Level 2 Armor [8,+2] Saving Throw 36% Cur Exp 17 Stealth Good Max Exp 17 Melee 1d4,+0 Disarm - phys. 59% Adv Exp 31 To-hit 13,+3 Disarm - magic 50% Blows 1.6/turn Magic Devices 43 Gold 30 Searching 29% Burden 50.0 lb Shoot to-dam +0 Infravision 30 ft Overweight -15.9 lb To-hit 29,+3 Speed Normal MaxDepth 100' (L2) Shots 0.0/turn You are one of several children of a Sindarin Mage. You have light grey eyes, wavy black hair, and a fair complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............+ Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You cruelly stab the green worm mass. > You hit the green worm mass. > The green worm mass crawls on you. > You are covered in acid! > You miss the green worm mass. > You hit the green worm mass. (x11) > You have destroyed the green worm mass. > You hit Freesia. > Freesia claws you. (x4) > You hit Freesia. > You miss Freesia. > Freesia claws you. > *** LOW HITPOINT WARNING! *** > Freesia claws you. (x2) > You die. Killed by Freesia. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows/round. With +0 STR and +2 DEX you would get 2.0 blows/round. Average damage/round: 4.1. Average thrown damage: 7.5. f) a Wooden Torch (4886 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] a) 40 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) 4 Rations of Food c) 3 Potions of Cure Light Wounds d) 4 Scrolls of Phase Door e) a Scroll of Remove Hunger (tattered) f) 2 Scrolls of Word of Recall (rugged) g) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. h) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:02 100ft 2 Was killed by Freesia [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^ ^ ^ ^ ^ # . . . . . . . . . .^ ^. . .^? .^. ^ ^.^†^.^.^.^ ^.:.:f^+#.:.^ #^ ^m^.^.^.:.^ . #^.^.^.:. . ^.^.^.^. ^ . .^> . < . ^ ^ ^ ^ ^ ^ 100' (L2) LF:2-? Light 3 Fed 69 % Stony sand