[Tangaria 1.5.0 Character Dump] Name Calameet Age 140 Self RB CB EB Best Sex Male Height 5'5" STR: 10 -1 -3 +0 6 Race Elf Weight 6st 3lb INT: 18 +2 +3 +0 18/50 Class Warlock Turns used: WIS: 14 -1 +0 +0 13 Title Acolyte Game 433 DEX: 12 +1 +0 +0 13 HP -2/20 Player 1126 CON: 12 -1 -2 +0 9 SP 5/5 Active 672 Level 2 Armor [0,+0] Saving Throw 38% Cur Exp 15 Stealth Fair Max Exp 15 Melee 3d3,+6 Disarm - phys. 39% Adv Exp 31 To-hit 11,-7 Disarm - magic 52% Blows 1.0/turn Magic Devices 48 Gold 102 Searching 18% Burden 32.5 lb Shoot to-dam +0 Infravision 30 ft Overweight -15.4 lb To-hit 12,-11 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn You are the only child of a Nandorin Warrior. You have light grey eyes, straight brown hair, and a fair complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............+ Rgn:.............. Dark:.............+ ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The fruit bat dies. > No available target. (x2) > The Rock (1d6) (+0,+0) misses the soldier. > You have 14 Rocks (1d6) (+0,+0) (0). > The Rock (1d6) (+0,+0) misses the soldier. > You have 13 Rocks (1d6) (+0,+0) (0). > You miss the soldier. > The soldier hits you. (x2) > You miss the soldier. > The soldier hits you. (x2) > You miss the soldier. > The soldier hits you. (x2) > You miss the soldier. > The soldier hits you. > You die. Killed by a soldier. [Character Equipment] a) a War Hammer (3d3) (+4,+7) {Lobelia Sackville-Baggins} Dropped by Lobelia Sackville-Baggins at 50 feet (level 1). Combat info: You are too weak to use this weapon. 1.0 blow/round. With +14 STR and +0 DEX you would attack a bit faster. With +18 STR and +0 DEX you would get 1.1 blows/round. With +3 STR and +4 DEX you would attack a bit faster. With +14 STR and +4 DEX you would get 1.1 blows/round. With +3 STR and +7 DEX you would get 1.1 blows/round. Average damage/round: 12.1. f) a Wooden Torch (3995 turns) An inheritance from your family. Intensity 2 light. [Character Quiver] a) 13 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Book of Shadows [Shadows for Beginners] You can read this book. b) a Ration of Food c) 4 Potions of Sleep It can be thrown at creatures with damaging effect. d) a Scroll of Word of Recall e) a Wooden Torch (5000 turns) Found lying on the floor at 50 feet (level 1). Intensity 2 light. f) a Main Gauche (1d5) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +6 STR and +0 DEX you would attack a bit faster. With +13 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +4 DEX you would attack a bit faster. With +6 STR and +4 DEX you would get 1.1 blows/round. With +0 STR and +7 DEX you would get 1.1 blows/round. Average damage/round: 2. g) a Deed of Property h) an Empty Bottle [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:05 50ft 2 Killed Lobelia Sackville-Baggins 00:00:07 50ft 2 Was killed by a soldier [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] #.. #.. .. #.. ##.. .. ... .# .. #.####### #.. ############ #.......# #.. #...........######.#.......# #..## #...*............*.#.......# ...# #.............^..p #.......# #.. #####..#..#.#.#.p###.......# ###.+#..#########.##.......†..........# #.................###........*........# #.............................######### #...............##...#####..####### #...............# #*.......# #...............+ #........# #...............# #........# #...............# #........# #...............# ### #........# #######..###..### #..................... #..# #..# #................ #### # 50' (L1) LF:1-? Light 8 Fed 40 % .