[Tangaria 1.5.0 Character Dump] Name Calameet Age 44 Self RB CB EB Best Sex Male Height 4'2" STR: 15 +2 -2 +0 15 Race Dwarf Weight 12st 2lb INT: 17 -3 +0 +0 14 Class Shaman Turns used: WIS: 15 +2 +3 +0 18/20 Title Wanderer Game 356 DEX: 12 -2 -2 +0 8 HP -3/25 Player 1113 CON: 8 +2 +0 +0 10 SP 4/4 Active 772 Level 2 Armor [0,+0] Saving Throw 44% Cur Exp 15 Stealth Poor Max Exp 15 Melee 1d3,+0 Disarm - phys. 35% Adv Exp 31 To-hit 21,+0 Disarm - magic 36% Blows 1.0/turn Magic Devices 36 Gold 240 Searching 16% Burden 44.2 lb Shoot to-dam +0 Infravision 50 ft Overweight -57.7 lb To-hit 15,+0 Speed Normal MaxDepth 100' (L2) Shots 0.0/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............+ Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You enter a maze of up staircases. > There is a tree in the way! (x5) > The prayer has expired. > There is a wall in the way! (x4) > You enter a maze of down staircases. > This seems a quiet, peaceful place. > The crow bites you. (x5) > *** LOW HITPOINT WARNING! *** > The crow bites you. > You hit the crow. > The crow bites you. (x4) > The Rock (1d6) (+0,+0) misses the crow. > You have 39 Rocks (1d6) (+0,+0) (0). > The crow bites you. (x3) > You die. Killed by a crow. [Character Equipment] a) a Whip (1d3) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +4 STR and +0 DEX you would attack a bit faster. With +5 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +2 DEX you would attack a bit faster. With +4 STR and +2 DEX you would get 1.1 blows/round. With +0 STR and +9 DEX you would get 1.1 blows/round. Average damage/round: 2. f) a Wooden Torch (4328 turns) An inheritance from your family. Intensity 2 light. [Character Quiver] a) 40 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. b) 24 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Book of Nature Magics [Lesser Charms] You can read this book. b) an Ear of Corn c) a Ration of Food d) a Flask of oil e) a Scroll of Word of Recall f) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:05 100ft 2 Was killed by a crow [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] :^^......... ...........B .....^....†. ^^^^.^ ... ^^^ .. .. ... 100' (L2) LF:1-? Light 2 Fed 66 % Packed dirt