[Tangaria 1.5.0 Character Dump] Name Calameet Age 43 Self RB CB EB Best Sex Male Height 3'2" STR: 17 +2 +1 +0 18/20 Race Dwarf Weight 10st 13lb INT: 10 -3 -1 +0 6 Class Shapechanger Turns used: WIS: 12 +2 -1 +0 13 Title Pretender Game 1651 DEX: 14 -2 +1 +0 13 HP -1/43 Player 3718 CON: 16 +2 +1 +0 18/10 SP 5/8 Active 1932 Level 4 Armor [8,+0] Saving Throw 42% Cur Exp 60 Stealth Bad Max Exp 60 Melee 1d4,+3 Disarm - phys. 44% Adv Exp 87 To-hit 30,+1 Disarm - magic 39% Blows 1.6/turn Magic Devices 48 Gold 72 Searching 16% Burden 38.0 lb Shoot to-dam +0 Infravision 50 ft Overweight -105.9 lb To-hit 26,+1 Speed Normal MaxDepth 200' (L4) Shots 0.0/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............+ Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You fight off a sense of sluggishness. > The healer magically starts closing wounds. > The healer looks REALLY healthy! > You hit the gallant. > You miss the gallant. > The healer magically starts closing wounds. > The healer looks REALLY healthy! > The gallant hits you. (x2) > You hit the gallant. (x2) > The gallant hits you. (x2) > The healer conjures up weird things. > You retain your presence of mind. > The gallant is no longer stunned. > The gallant hits you. (x2) > You die. Killed by a gallant. [Character Equipment] a) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows/round. With +0 STR and +4 DEX you would get 2.0 blows/round. Average damage/round: 9.1. Average thrown damage: 7.5. f) a Wooden Torch (2476 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. m) a Spade An inheritance from your family. [Character Quiver] a) 24 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) 2 Rations of Food b) 2 Potions of Cure Light Wounds c) 3 Potions of Berserk Strength d) 2 Potions of Water e) 2 Scrolls of Phase Door f) a Scroll of Remove Hunger (tattered) g) 2 Scrolls of Word of Recall (rugged) h) a Wooden Torch (5000 turns) Found lying on the floor at 50 feet (level 1). Intensity 2 light. i) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:12 50ft 1 Killed Mad woodsman 00:00:27 200ft 4 Was killed by a gallant [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^..........^ ^..........^ ^..^^^:^:..^^^^^^^..^^#^^ ^^^#^^^^#^^:^^^^^^..^^:^ :.........................#...................... ^...............#................................ ................#.......^^^^^^^# ...^^^^^... ........................^ ^.. ^..................#....^ ^^^.. ^....................#..^ ... #..........**.....p.....^ .... :..^^^:^^^^^..::^^^†.^^^^ ..... ..#. ... ...... ^.* ^^ .....^ .*. .....^ ..*. .....: ..**. ^^#^^ ....* ^..*. ^.... ^.... ^^:^ 200' (L4) LF:2-? Light 4 Fed 52 % Dirt with patches of grass