[Tangaria 1.5.0 Character Dump] Name Bolt Age 20 Self RB CB EB Best Sex Male Height 13'9" STR: 17 -3 -1 +0 13 Race Thunderlord Weight 11st 9lb INT: 10 +0 -2 +0 8 Class Archer Turns used: WIS: 10 +0 -1 +0 9 Title Dead Shot Game 5528 DEX: 16 -5 +3 +0 14 HP -3/130 Player 9098 CON: 16 -3 +1 +0 14 SP 0/0 Active 6016 CHR: 10 -2 -2 +0 6 Level 12 Armor [5,+5] Saving Throw 47% Cur Exp 822 Stealth Bad Max Exp 822 Melee 2d4,+2 Disarm - phys. 32% Adv Exp 977 To-hit 22,+4 Disarm - magic 23% Blows 1.0/turn Magic Devices 14 Gold 677 Searching 14% Burden 104.0 lb Shoot to-dam +6 Infravision 0 ft Overweight 14.1 lb To-hit 51,+7 Speed -1 MaxDepth 250' (L5) Shots 1.6/turn You are one of several children of a Thunderlord. You have a Blue Eagle. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............+ Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............- -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............+ Frag:.............. Mght:.............. LTel:.............. PLit:.............. Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............+ [Last Messages] > The tengu blinks away. > The tengu disappears! > The tengu tries to cast a spell, but fails. (x2) > The tengu blinks away. > The tengu disappears! > The tengu commands you to return. > The tengu tries to cast a spell, but fails. (x2) > The tengu blinks away. > The tengu disappears! > The tengu misses you. (x2) > The tengu commands you to return. > The tengu blinks away. > The tengu disappears! > The tengu hits you. > You die. Killed by a tengu. [Character Equipment] a) a Tulwar (2d4) (+4,+2) Found lying on the floor of a special room at 250 feet (level 5). Combat info: 1.0 blow/round. With +6 STR and +0 DEX you would attack a bit faster. With +8 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +3 DEX you would attack a bit faster. With +6 STR and +3 DEX you would get 1.1 blows/round. With +0 STR and +6 DEX you would get 1.1 blows/round. Average damage/round: 17.4 vs orcs, 12.3 vs creatures not resistant to poison, and 7.2 vs. others. b) a Long Bow (x3) (+7,+6) Obtained from Jimeh. Rumoured to be dropped by Ufthak of Cirith Ungol at 700 feet (level 14). f) an Old Lantern (1605 turns) Intensity 3 light. g) a Robe [2,+3] Found lying on the floor at 100 feet (level 2). j) a Hard Leather Cap [2,+0] Found lying on the floor at 200 feet (level 4). l) a Pair of Leather Sandals [1,+2] Found lying on the floor at 100 feet (level 2). [Character Quiver] a) 40 Arrows (1d4) (+0,+0) Combat info: 1.6 shots/round. When fired, hits targets up to 120 feet away. Average damage/round: 68.3 vs creatures not resistant to poison and 40.9 vs. others. 35% chance of breaking upon contact. b) 40 Arrows (1d4) (+0,+0) Combat info: 1.6 shots/round. When fired, hits targets up to 120 feet away. Average damage/round: 68.3 vs creatures not resistant to poison and 40.9 vs. others. 35% chance of breaking upon contact. c) 40 Arrows (1d4) (+0,+0) Combat info: 1.6 shots/round. When fired, hits targets up to 120 feet away. Average damage/round: 68.3 vs creatures not resistant to poison and 40.9 vs. others. 35% chance of breaking upon contact. d) 40 Arrows (1d4) (+0,+0) Combat info: 1.6 shots/round. When fired, hits targets up to 120 feet away. Average damage/round: 68.3 vs creatures not resistant to poison and 40.9 vs. others. 35% chance of breaking upon contact. e) 17 Arrows (1d4) (+0,+0) Combat info: 1.6 shots/round. When fired, hits targets up to 120 feet away. Average damage/round: 68.3 vs creatures not resistant to poison and 40.9 vs. others. 35% chance of breaking upon contact. f) 17 Old Arrows (1d4) (+0,+0) Combat info: 1.6 shots/round. When fired, hits targets up to 120 feet away. Average damage/round: 68.3 vs creatures not resistant to poison and 40.9 vs. others. 35% chance of breaking upon contact. [Character Inventory] a) 2 Rations of Food b) 20 Potions of Cure Light Wounds c) 3 Potions of Cure Serious Wounds d) 2 Potions of Neutralize Poison e) 3 Potions of Speed f) 3 Potions of Boldness g) 5 Scrolls of Phase Door h) 2 Scrolls of Detect Invisible i) 4 Scrolls of Light j) 2 Scrolls of Blessing k) a Scroll of Small House Creation Cannot be harmed by Acid, Fire. You don't want to drop it on the ground. l) 2 Scrolls of Remove Hunger (tattered) You don't want to drop it on the ground. m) 2 Scrolls of Word of Recall (rugged) n) a Wand of Heal Monster (8 charges) o) a Wand of Wonder (11 charges) Cannot be harmed by Lightning. p) a Ring of the Dog <+1, -2> Found lying on the floor at 200 feet (level 4). +1 constitution. -2 stealth. Provides protection from fear. Sustains charisma. q) a Wooden Torch (5000 turns) Dropped by a kobold archer at 250 feet (level 5). Intensity 2 light. r) an Old Lantern (5000 turns) Intensity 3 light. s) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:12 100ft 5 Reached level 5 00:00:13 100ft 5 Killed Lobelia Sackville-Baggins 00:00:29 100ft 7 Killed Grip, Farmer Maggot's Dog 00:00:31 150ft 7 Killed Farmer Maggot 00:00:39 200ft 9 Killed Fang, Farmer Maggot's Dog 00:00:48 100ft 10 Reached level 10 00:00:50 100ft 10 Killed Freesia 00:01:32 250ft 12 Was killed by a tengu [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : yes (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : no (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : yes (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: no (confirm_recall) [Scene of Death] ....:..^.^ ^^^^^^^^^^.......^~ ^^^~.....^^ .#..^..^ ^.......^~ ~..%%%^ ....^..# :^^...^^^ ~..% ...+^..^ :^^^^^ ^^^^~~..% ...+...^ ........^ .^:^..^^ ........% ^^^<#^^ ^.^~^~^ ^ ....^^ u ..^.^ ...^.^ ...^^ ^....^^^ ^..^ ..##.^ ^.@^ .....^ ..^^^u.^^ u ^^^#.. ....^^u.uu ^ .u.uu.u^^^ ^..^#^''^uuuu^ ^........^^^^.^ ^........^ ^.^ ^........: ^^.^ ..^..^ ^^ ^ ^..^ ^.. ^..^^^^%^'^^^^ ^^. .......... 250' (L5) LF:6-? Light 3 Paralyzed! Fed 60 % Stony sand [Player information] Player ID: Bolt Time: 05:33:14 04-10-2021 Server Turns: 464371912 Timestamp: 1633314794