[Tangaria 1.5.0 Character Dump] Name BoV Age 42 Self RB CB EB Best Sex Female Height 4'1" STR: 15 +2 +3 +0 18/20 Race Dwarf Weight 9st 9lb INT: 10 -3 -2 +0 5 Class Warrior Turns used: WIS: 13 +2 -2 +0 13 Title Swordsman Game 6514 DEX: 13 -2 +2 +0 13 HP -5/185 Player 16264 CON: 17 +2 +2 +0 18/30 SP 0/0 Active 11171 Level 13 Armor [16,+1] Saving Throw 41% Cur Exp 1218 Stealth Bad Max Exp 1218 Melee 1d11,+5 Disarm - phys. 58% Adv Exp 1375 To-hit 47,+15 Disarm - magic 39% Blows 1.0/turn Magic Devices 37 Gold 1028 Searching 27% Burden 109.4 lb Shoot to-dam +0 Infravision 70 ft Overweight -34.5 lb To-hit 37,+13 Speed 10 MaxDepth 400' (L8) Shots 1.0/turn You are one of two children of a Dwarven Prison Guard. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. Resistances Abilities Acid:.............. Fear:.............! Elec:.............. Blnd:.............+ Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.........+...+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............! -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.....+........ Hung:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > Lagduf, the Snaga hits you. (x4) > You miss Lagduf, the Snaga. > You hit Lagduf, the Snaga. > Lagduf, the Snaga hits you. (x2) > Lagduf, the Snaga misses you. (x2) > You hit Lagduf, the Snaga. (x2) > Lagduf, the Snaga hits you. (x2) > You have been given a graze. > Lagduf, the Snaga hits you. (x2) > You miss Lagduf, the Snaga. > You are no longer bleeding. > You hit Lagduf, the Snaga. > Lagduf, the Snaga misses you. > Lagduf, the Snaga hits you. > You die. Killed by Lagduf, the Snaga. [Character Equipment] a) a Quarterstaff (1d11) (+2,+2) {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). Combat info: This weapon should be wielded with both hands. 1.0 blows/round. With +2 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +4 DEX you would get 1.1 blows/round. Average damage/round: 12.1. b) a Sling (x2) (+0,+0) Found lying on the floor at 50 feet (level 1). f) a Lantern of Brightness (8183 turns) <+1> {Baba Yaga} Dropped by Baba Yaga at 250 feet (level 5). +1 light. Cannot be harmed by Fire. Intensity 4 light. g) Soft Leather Armour [8,-1] An inheritance from your family. h) a Cloak [1,+0] Found lying on the floor at 150 feet (level 3). j) a Hard Leather Cap of Infravision [2,+3] <+2> {Lobelia Sackville-Baggins} Dropped by Lobelia Sackville-Baggins at 150 feet (level 3). +2 infravision. k) a Set of Leather Gloves [1,-1] Found lying on the floor at 100 feet (level 2). l) a Pair of Iron Shod Boots [4,+0] Bought from a store on the surface. Cannot be harmed by Fire. m) a Spade An inheritance from your family. [Character Quiver] a) 5 Rounded Pebbles (1d2) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 3. Average thrown damage: 3. 25% chance of breaking upon contact. b) 9 Rounded Pebbles (1d2) (+4,+1) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 5.1. Average thrown damage: 5.1. 25% chance of breaking upon contact. c) 20 Bolts (1d5) (+0,+0) d) 27 Arrows (1d4) (+0,+0) e) 22 Rocks (1d6) (+2,+2) Branded with stunning. Combat info: Average thrown damage: 11.2 vs creatures not resistant to stunning and 11.2 vs. others. [Character Inventory] a) 4 Rations of Food b) a Potion of Heroism c) a Potion of Berserk Strength d) a Potion of Resist Poison e) 5 Scrolls of Phase Door f) 4 Scrolls of Light g) a Scroll of Deep Descent h) 3 Scrolls of Blessing i) a Scroll of Life j) a Scroll of Word of Recall (rugged) k) a Wand of Hold Monster (5 charges) l) an Old Lantern (3669 turns) Found lying on the floor at 150 feet (level 3). Intensity 3 light. m) a Pair of Leather Sandals [1,+1] Found lying on the floor at 50 feet (level 1). n) a Scimitar (4d2) (+3,+2) Dropped by a novice mage at 250 feet (level 5). Combat info: 1.0 blows/round. With +2 STR and +0 DEX you would get 1.1 blows/round. With +0 STR and +4 DEX you would get 1.1 blows/round. Average damage/round: 12.1. o) a Sling (x2) (+4,+2) Found lying on the floor at 50 feet (level 1). p) a Deed of Property [Home Inventory] a) a Silver Wand b) 2 Wooden Torches (5000 turns) Intensity 2 light. c) a Spade Found lying on the floor at 250 feet (level 5). [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:18 150ft 4 Killed Lobelia Sackville-Baggins 00:00:21 200ft 4 Killed Grip, Farmer Maggot's Dog 00:00:21 200ft 5 Reached level 5 00:00:32 250ft 7 Killed Fang, Farmer Maggot's Dog 00:00:34 250ft 8 Killed Wolf, Farmer Maggot's Dog 00:00:34 250ft 8 Killed Baba Yaga 00:00:40 250ft 10 Reached level 10 00:00:56 100ft 11 Killed Freesia 00:01:48 400ft 13 Was killed by Lagduf, the Snaga [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] #####~################### #................-......# #.......................# #.......................# #.......................# #.......................# #.......................# ##~#######''#######..#### ### #..# #... #.†# ##.. #.o# ##. ..# #.o# #...~ #.o# .....# #C.# .....# #Co# ##...# #..## ##..# #.C.## #..# ##...# #..######..####### #................## 400' (L8) LF:3-? Light 4 Haste Fed 46 % Hero Bold Open floor