[Tangaria 1.5.0 Character Dump] Name Baldur II Age 321 Self RB CB EB Best Sex Male Height 13'4" STR: 14 -10 +1 +0 5 Race Dragon Weight 14st 6lb INT: 14 -10 -2 +0 3 Class Monk Turns used: WIS: 12 -10 +0 +0 3 Title Initiate Game 589 DEX: 11 -10 +2 +0 3 HP -1/24 Player 1383 CON: 12 -10 +1 +0 3 SP 0/0 Active 1105 Level 2 Armor [10,+9] Saving Throw 30% Cur Exp 20 Stealth Bad Max Exp 20 Melee 1d4,+0 Disarm - phys. 11% Adv Exp 31 To-hit 29,-4 Disarm - magic 2% Blows 1.1/turn Magic Devices 18 Gold 139 Searching 33% Burden 28.8 lb Shoot to-dam +0 Infravision 10 ft Overweight -13.1 lb To-hit 5,-4 Speed Normal MaxDepth 100' (L2) Shots 0.0/turn Your father was a common dragon. Your mother was a mighty wyrm. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............+ Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............- -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............+ Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > There is a wall in the way! > You enter a maze of down staircases. > This seemed a tame, sheltered place. > The crow bites you. (x2) > The crow misses you. > The crow bites you. > The crow misses you. > The crow bites you. (x3) > You hit the crow with your tail. > The crow bites you. > *** LOW HITPOINT WARNING! *** > The crow bites you. (x3) > You claw the crow. > The crow bites you. (x3) > You die. Killed by a crow. [Character Equipment] f) a Wooden Torch (4084 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. i) a Wicker Shield [2,+2] Found lying on the floor at 50 feet (level 1). m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) a Beet b) a Ration of Food c) 8 Potions of Cure Light Wounds d) a Potion of Berserk Strength e) 3 Scrolls of Phase Door f) 2 Scrolls of Treasure Detection g) a Scroll of Remove Hunger (tattered) h) 2 Scrolls of Word of Recall (rugged) i) a Scroll of Deep Descent j) a Scroll of Detect Invisible k) a Scroll of Blessing l) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:09 100ft 2 Was killed by a crow [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] .B:^^ .†...^^ ^.....: ^^..^ ^ ^^..:%^ ^^<^.^.:.% ^>......... ^^.^.^.^.%% > ......> . .^.^.^.%. . .. . . ^ .^.^.^ % 100' (L2) LF:2-? Light 2 Fed 80 % Dirt