[Tangaria 1.5.0 Character Dump] Name Avitus Age 39 Self RB CB EB Best Sex Male Height 3'11" STR: 15 +2 -1 +0 16 Race Dwarf Weight 8st 13lb INT: 12 -3 -3 +0 6 Class Priest Turns used: WIS: 17 +2 +3 +0 18/40 Title Believer Game 459 DEX: 12 -2 -1 +0 9 HP -4/21 Player 1719 CON: 12 +2 +1 +0 15 SP 4/4 Active 1365 Level 2 Armor [0,+0] Saving Throw 46% Cur Exp 13 Stealth Bad Max Exp 13 Melee 2d4,+1 Disarm - phys. 38% Adv Exp 31 To-hit 21,+0 Disarm - magic 30% Blows 1.0/turn Magic Devices 41 Gold 77 Searching 14% Burden 38.2 lb Shoot to-dam +0 Infravision 50 ft Overweight -69.7 lb To-hit 13,+0 Speed Normal MaxDepth 50' (L1) Shots 0.0/turn You are the only child of a Dwarven Priest. You are a credit to the family. You have dark brown eyes, straight black hair, a two foot beard, and a dark complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............+ Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You hear a door burst open! > Paleolith has attained level 4. > There is a wall in the way! (x7) > You tunnel into the ruins. > You have finished the tunnel. > You tunnel into the old ruins. (x7) > You have finished the tunnel. > The soldier hits you. (x2) > You hit the soldier. > The soldier hits you. > *** LOW HITPOINT WARNING! *** > The soldier hits you. > You hit the soldier. > The soldier hits you. (x2) > You die. Killed by a soldier. [Character Equipment] a) a Mace (2d4) (+0,+0) An inheritance from your family. Combat info: 1.0 blow/round. With +8 STR and +0 DEX you would attack a bit faster. With +12 STR and +0 DEX you would get 1.1 blows/round. With +4 STR and +1 DEX you would attack a bit faster. With +8 STR and +1 DEX you would get 1.1 blows/round. With +0 STR and +8 DEX you would attack a bit faster. With +4 STR and +8 DEX you would get 1.1 blows/round. With +0 STR and +11 DEX you would get 1.1 blows/round. Average damage/round: 6.1. f) a Wooden Torch (4202 turns) An inheritance from your family. Intensity 2 light. m) a Spade An inheritance from your family. [Character Quiver] [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] You can read this book. b) a Book of Shadows [Shadows for Beginners] c) 4 Rations of Food d) 2 Potions of Cure Serious Wounds e) 2 Potions of Water f) 5 Potions of Confusion It can be thrown at creatures with damaging effect. g) 4 Scrolls of Phase Door h) a Scroll of Remove Hunger (tattered) i) 2 Scrolls of Word of Recall (rugged) j) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. k) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:07 50ft 2 Was killed by a soldier [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] #.~ ~.# #. #..# #.~~~~~~~~~~~~~~~~~~~~~.# #..# #.......................# #..# ''#'+#####..#..######### #..# ..#..# #..#..# ...# #..#.. #....# ###########..##### ###..#..######....# #................. .#.....#.......### #................. #'#.............# #................. #p#..#......##..# #..............._. #############†...##+....##..# #................. #<....#.......... ..... #..# #### ############# ###'###.#+.##'### #...# #..# ###### #.....'<....'.# #..# #... #..... ########..#.### #..# ##..# #..... #..#..# #..# #...# #..... ...#... #..# +...# #..... ######..#..# #... #..## #..... #.......#..# #..# #..# ####.. #..........# #..# #..# #.. #.........# #..# #..# ##+###### #.. 50' (L1) LF:2-? Light 9 Fed 62 % .