[Tangaria 1.5.0 Character Dump] Name Arth Age 18 Self RB CB EB Best Sex Male Height 5'6" STR: 17 +0 +3 +0 18/20 Race Human Weight 11st 3lb INT: 11 +0 -2 +0 9 Class Warrior Turns used: WIS: 10 +0 -2 +0 8 Title Soldier Game 5065 DEX: 15 +0 +2 +0 17 HP -5/101 Player 9408 CON: 16 +0 +2 +0 18 SP 0/0 Active 2808 Level 9 Armor [8,+4] Saving Throw 34% Cur Exp 400 Stealth Bad Max Exp 400 Melee 1d6,+5 Disarm - phys. 55% Adv Exp 475 To-hit 36,+7 Disarm - magic 35% Blows 2.0/turn Magic Devices 25 Gold 251 Searching 20% Burden 116.2 lb Shoot to-dam +0 Infravision 0 ft Overweight -27.7 lb To-hit 31,+3 Speed Normal MaxDepth 250' (L5) Shots 0.0/turn You are one of several children of a Serf. You are a well liked child. You have brown eyes, straight brown hair, and an average complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............. Aggr:.............. Tunn:.............+ -Tel:.............. Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The tengu blinks away. > The tengu disappears! > You hit the tengu. (x2) > The tengu hits you. > The tengu tries to cast a spell, but fails. > You hit the tengu. (x2) > The tengu hits you. (x2) > You hit the tengu. (x2) > The tengu hits you. > FOSOL has left the game. > The tengu hits you. > You miss the tengu. > You hit the tengu. > The tengu hits you. > You die. Killed by a tengu. [Character Equipment] a) a Spear (1d6) (+4,+2) {cursed} Found lying on the floor at 250 feet (level 5). It occasionally summons a demon. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows/round. With +0 STR and +3 DEX you would get 2.3 blows/round. Average damage/round: 17.2. Average thrown damage: 33.6. f) a Wooden Torch (898 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+3] Found lying on the floor at 150 feet (level 3). m) a Spade An inheritance from your family. [Character Quiver] a) 14 Iron Shots (1d4) (+5,+3) {Lobelia Sackville-Baggins} Combat info: Average thrown damage: 11.1. b) 40 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Ration of Food b) 2 Potions of Berserk Strength c) 2 Scrolls of Phase Door {@r1} d) 3 Scrolls of Treasure Detection e) 3 Scrolls of Detect Invisible {@r2} f) a Scroll of Remove Hunger (tattered) g) a Scroll of Word of Recall (rugged) h) a Scroll of Identify Rune i) 2 Wands of Heal Monster (52 charges) j) a Wooden Torch (4978 turns) Found lying on the floor at 50 feet (level 1). Intensity 2 light. k) an Old Lantern (5000 turns) Found lying on the floor at 50 feet (level 1). Intensity 3 light. l) Soft Leather Armour [8,+0] An inheritance from your family. m) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 3.3 blows/round. With +0 STR and +3 DEX you would get 3.0 blows/round. Average damage/round: 15.2. Average thrown damage: 7.5. n) a Whip (1d3) (+0,+0) Obtained from VeniP. Rumoured to be found lying on the floor of a special room at 150 feet (level 3). Combat info: 2.7 blows/round. With +1 STR and +0 DEX you would get 3.3 blows/round. With +0 STR and +3 DEX you would get 3.0 blows/round. Average damage/round: 13.8. o) a Mace (2d4) (+0,+0) Found lying on the floor at 250 feet (level 5). Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows/round. With +0 STR and +3 DEX you would get 1.3 blows/round. Average damage/round: 9.5. p) a Maul (4d4) (+3,+4) Found lying on the floor at 250 feet (level 5). Combat info: 1.1 blows/round. With +4 STR and +0 DEX you would get 1.3 blows/round. With +0 STR and +3 DEX you would get 1.3 blows/round. Average damage/round: 21. q) a Short Bow (x2) (+0,+0) Found lying on the floor at 200 feet (level 4). r) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:55 100ft 2 Killed Lobelia Sackville-Baggins 00:01:07 250ft 5 Reached level 5 00:01:13 250ft 7 Killed Freesia 00:01:21 250ft 8 Killed Grip, Farmer Maggot's Dog 00:01:23 250ft 9 Killed Baba Yaga 00:01:23 250ft 9 Found the Long Sword of Nurien 00:01:24 250ft 9 Was killed by a tengu [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] %.?. %..% #..% %..% %%% %^%^%%%#%%%%^/|% %%%^%^%.^ ^...............% ........^^^^^^ ^^<^^^^^^^^^^^.........†u....% ........^^................#.....^^^%%%:^:^%%%% ....#...........................^ ............:^^^^^:^^^^^^^^^^^^^^ ......_.^^...^ ^^^^^^^^^^^..# ^..: ^..^ ^..^ :..^: ^## ^...^ #.# 250' (L5) LF:2-? Light 2 Fed 47 % Plant on dirt