[Tangaria 1.5.0 Character Dump] Name Arhimed II Age 13 Self RB CB EB Best Sex Female Height 5'11" STR: 18 -2 +3 +0 18/10 Race Undead Weight 11st 2lb INT: 10 -6 -2 +0 3 Class Warrior Turns used: WIS: 10 -6 -2 +0 3 Title Soldier Game 2328 DEX: 14 -1 +2 +0 15 HP -1/79 Player 6409 CON: 14 -1 +2 +0 15 SP 0/0 Active 5057 Level 8 Armor [9,+8] Saving Throw 31% Cur Exp 276 Stealth Bad Max Exp 276 Melee 1d5,+5 Disarm - phys. 38% Adv Exp 350 To-hit 30,+6 Disarm - magic 19% Blows 2.0/turn Magic Devices 8 Gold 180 Searching 9% Burden 65.7 lb Shoot to-dam +0 Infravision 10 ft Overweight -66.2 lb To-hit 22,+1 Speed -1 MaxDepth 200' (L4) Shots 1.0/turn Your father was an Orc, but it is unacknowledged. You are the adopted child of a Serf. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............+ HLif:.............+ Lite:.............- Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............. Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............+ Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............- -Exp:.............. Blow:.............. Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You have a Potion of Boldness (d). > The soldier misses you. > The soldier hits you. > The soldier misses you. (x3) > The soldier hits you. > You feel resistant to confusion! > You feel much better. > You have 2 Potions of Cure Light Wounds (b). > The soldier hits you. (x4) > You are no longer resistant to confusion. > You hit the soldier. (x2) > You have slain the soldier. > The soldier misses you. > The soldier hits you. > You die. Killed by a soldier. [Character Equipment] a) a Main Gauche (1d5) (+5,+3) Found lying on the floor of a special room at 150 feet (level 3). Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows/round. With +0 STR and +2 DEX you would get 2.3 blows/round. Average damage/round: 16.2. b) a Sling (x2) (+0,+0) Found lying on the floor at 200 feet (level 4). f) a Wooden Torch (2476 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+5] {Farmer Maggot} Dropped by Farmer Maggot at 200 feet (level 4). k) a Set of Leather Gloves [1,+2] Found lying on the floor of a special room at 150 feet (level 3). m) a Spade An inheritance from your family. [Character Quiver] a) 20 Rounded Pebbles (1d2) (+0,+0) Combat info: 1.0 shot/round. When fired, hits targets up to 100 feet away. Average damage/round: 3. Average thrown damage: 3. 25% chance of breaking upon contact. b) 11 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. c) 15 Rocks (1d6) (+4,+2) Branded with stunning. Combat info: Average thrown damage: 11 vs creatures not resistant to stunning and 11 vs. others. [Character Inventory] a) 4 Rations of Food b) 2 Potions of Cure Light Wounds c) a Potion of Berserk Strength d) a Potion of Boldness e) 2 Potions of Water f) 4 Scrolls of Phase Door g) a Scroll of Life h) a Scroll of Remove Hunger (tattered) i) 2 Scrolls of Word of Recall (rugged) j) a Wooden Torch (3621 turns) An inheritance from your family. Intensity 2 light. k) a Wooden Torch (5000 turns) An inheritance from your family. Intensity 2 light. l) Soft Leather Armour [8,+0] An inheritance from your family. m) a Broken Dagger of *Slay Dragon* (1d1) (+4,+5) <+1> Found lying on the floor at 150 feet (level 3). +1 constitution. Slays dragons (powerfully). Provides resistance to Fire. Grants the ability to sense dragons. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows/round. With +0 STR and +2 DEX you would get 2.3 blows/round. Average damage/round: 24.2 vs dragons and 16 vs. others. Average thrown damage: 60.5 vs dragons and 12.1 vs. others. n) a Dagger (1d4) (+0,+0) An inheritance from your family. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows/round. With +0 STR and +2 DEX you would get 2.3 blows/round. Average damage/round: 9. Average thrown damage: 7.5. o) a Deed of Property p) 2 Empty Bottles [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:23 150ft 4 Killed Fang, Farmer Maggot's Dog 00:00:23 150ft 5 Reached level 5 00:00:35 200ft 7 Killed Farmer Maggot 00:00:38 200ft 8 Was killed by a soldier [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^..............~..# ^..^^^^^:^^^^^....^ ^^^^^..^ ^..#^: ^^^^^ ^....... ^.. ^...^^^^^^..#.... ^.. ^........... ^^^ ^.. ^........... ^.. ^.. ^:^^^^^^ ^..^ ^..^ :~.^^ # :..^ ^.......#.^^^^^^ ...... ^..^ ^^.......†p..... .............. ..^ ^^^^^:::..... .............. ^~^^~~~^ ..^ ^^ .......... .......~ ..# #### ^#^#^ ..... .......~~####..^ #..## #...^ .....#.........# ###^##...# #...## .................. ............# ^....## .......~..#......#^ #^...........# #^^.....#^ .......~..........:^^..^^^^^^^...^ :::.#^...^ .......:.................^^ ^^..^ ^^^#.^^..^ ^^^#^^^^..................: ^..# ^..^ 200' (L4) LF:2-? Light 3 Fed 52 % Dirt