[Tangaria 1.5.0 Character Dump] Name Alexanderblg Age 24 Self RB CB EB Best Sex Male Height 3'3" STR: 18/21 -2 -1 +0 18 Race Halfling Weight 4st 3lb INT: 9 +0 -2 +1 8 Class Archer Turns used: WIS: 10 +1 -1 +0 10 Title Dead Shot Game 8680 DEX: 16 +3 +3 +0 18/40 HP -1/117 Player 20884 CON: 15 +2 +1 +1 18/10 SP 0/0 Active 11383 Level 13 Armor [6,+10] Saving Throw 56% Cur Exp 1229 Stealth Excellent Max Exp 1229 Melee 1d10,+6 Disarm - phys. 60% Adv Exp 1375 To-hit 14,+17 Disarm - magic 44% Blows 1.6/turn Magic Devices 55 Gold 1950 Searching 31% Burden 78.1 lb Shoot to-dam +0 Infravision 40 ft Overweight -41.8 lb To-hit 57,+16 Speed Normal MaxDepth 600' (L12) Shots 0.0/turn You are the only child of a Hobbit Burglar. You are a credit to the family. You have green eyes, straight brown hair, and a very dark complexion. Resistances Abilities Acid:....?......... Fear:....?........! Elec:....?......... Blnd:....?......... Fire:....?.+....... Conf:....?......... Cold:....?.-....... Stun:....?......... Pois:....?......... HLif:.............+ Lite:....?......... Rgn:.............. Dark:....?......... ESP:.............. Soun:....?......... SInv:.............. Shar:....?......... FAct:....?......... Nexu:....?......... Lev:....?......+.. Neth:....?......... SDig:.............. Chao:....?......... Trap:....?......... Dise:....?......... Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............. -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:....?......... Spd:.............. -Exp:.............. Blow:.............. Stck:.............. Shot:.............+ Frag:.............. Mght:.............. LTel:....?......... PLit:.............. DRed:.............. Time:....?......... Move:.............. Mana:....?......... Wate:....?......... Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > You feel resistant to confusion! > You feel much better. > You have 9 Potions of Cure Light Wounds (d). > Grishnukh, the Hill Orc hits you (1). > Grishnukh, the Hill Orc hits you (2). > Grishnukh, the Hill Orc hits you (10). > Grishnukh, the Hill Orc hits you (2). > You are no longer resistant to confusion. > You feel better. > You feel bold! > You feel like a hero! > You have no more Potions of Heroism (f). > Grishnukh, the Hill Orc hits you (8). > Grishnukh, the Hill Orc hits you (7). (x2) > You die. Killed by Grishnukh, the Hill Orc. [Character Equipment] a) a Trident (1d10) (+1,+4) Found lying on the floor at 250 feet (level 5). Combat info: 1.6 blows/round. With +3 STR and +0 DEX you would get 2.0 blows/round. With +0 STR and +2 DEX you would get 2.0 blows/round. Average damage/round: 28.8 vs creatures not resistant to poison and 19.4 vs. others. e) an Amulet of Resist Acid <+1> Found lying on the floor at 500 feet (level 10). +1 constitution. Provides resistance to Acid. f) a Wooden Torch (4422 turns) Found lying on the floor at 200 feet (level 4). Intensity 2 light. g) a Robe [2,+1] {cursed} Found lying on the floor at 200 feet (level 4). It makes you vulnerable to cold attacks, but resistant to fire. Provides resistance to Fire. Makes you vulnerable to Cold. j) a Hard Leather Cap of Intelligence [2,+5] <+1> Found lying on the floor at 150 feet (level 3). +1 intelligence. Sustains intelligence. l) a Pair of Leather Boots of Levitation [2,+2] Obtained from Gertod Mur IV. Rumoured to be bought from a store on the surface. Makes you float just above the floor. m) a Spade An inheritance from your family. [Character Quiver] a) 36 Arrows (1d4) (+0,+0) b) 35 Old Arrows (1d4) (+0,+0) c) 2 Rocks (1d6) (+4,+7) {Baba Yaga} Branded with stunning. Combat info: Average thrown damage: 42.9 vs creatures not resistant to poison, 21.4 vs creatures not resistant to stunning, and 21.4 vs. others. [Character Inventory] a) a Mushroom of Fast Recovery b) a Mushroom of Clear Mind c) 3 Rations of Food d) 9 Potions of Cure Light Wounds e) 2 Potions of Neutralize Poison f) a Potion of True Seeing g) 18 Scrolls of Phase Door h) 4 Scrolls of Treasure Detection i) 3 Scrolls of Detect Invisible j) a Scroll of Remove Curse k) 6 Scrolls of Identify Rune l) 9 Scrolls of Light m) 4 Scrolls of Word of Recall n) 2 Wands of Light (19 charges) o) a Wand of Slow Monster (5 charges) p) a Staff of Cure Light Wounds (8 charges) q) a Staff of Light (13 charges) r) the Horn 'Vargon' <+3> {Lagduf, the Snaga} Dropped by Lagduf, the Snaga at 500 feet (level 10). +3 strength. Provides protection from fear. Cannot be harmed by Acid, Fire. Grants the ability to sense animals. When activated, it awakens all nearby sleeping monsters and hastes for 25 turns all monsters within line of sight. Takes 6 to 10 turns to recharge. Your chance of success is 92.4% [House List] a) Cursed Jar {Freesia} b) a Whip (1d3) (+4,+4) {for sale 600} [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:19 100ft 4 Killed Grip, Farmer Maggot's Dog 00:00:19 100ft 5 Reached level 5 00:00:21 150ft 5 Killed Lobelia Sackville-Baggins 00:00:26 200ft 5 Killed Wolf, Farmer Maggot's Dog 00:00:29 200ft 6 Killed Fang, Farmer Maggot's Dog 00:00:30 200ft 6 Killed Freesia 00:00:34 250ft 7 Killed Baba Yaga 00:00:52 250ft 10 Reached level 10 00:01:43 450ft 11 Killed Vort the Kobold Queen 00:02:15 500ft 12 Killed Lagduf, the Snaga 00:02:15 500ft 12 Found the Horn 'Vargon' 00:02:24 600ft 13 Was killed by Grishnukh, the Hill Orc [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^^^:: ^ ^^<.<^^ . ^:.^+...^ . ^*^†o^^.^#^. *^..*o^#.:.^ . ^o*!*<::.^^ . ^^.*.^^.^. . ^^<^^.#^ . . ^^#. . . . . ^ ^ ^ 600' (L12) LF:6-? Light 3 Fed 44 % Hero Bold Stump