[Tangaria 1.5.0 Character Dump] Name AbyssWalker Age 272 Self RB CB EB Best Sex Male Height 15'4" STR: 17 -10 +1 +0 8 Race Dragon Weight 13st 12lb INT: 12 -10 -2 +0 3 Class Monk Turns used: WIS: 9 -10 +0 +0 3 Title Initiate Game 779 DEX: 16 -10 +2 +0 8 HP -3/31 Player 1909 CON: 14 -10 +1 +0 5 SP 0/0 Active 1435 Level 3 Armor [9,+13] Saving Throw 31% Cur Exp 54 Stealth Bad Max Exp 54 Melee 1d4,+2 Disarm - phys. 13% Adv Exp 56 To-hit 30,+1 Disarm - magic 2% Blows 1.3/turn Magic Devices 19 Gold 283 Searching 34% Burden 66.6 lb Shoot to-dam +0 Infravision 10 ft Overweight 6.7 lb To-hit 6,+1 Speed -1 MaxDepth 100' (L2) Shots 0.0/turn Your father was an ancient dragon. Your mother was an ancient dragon. Resistances Abilities Acid:.............. Fear:.............. Elec:.............. Blnd:.............. Fire:.............. Conf:.............. Cold:.............. Stun:.............. Pois:.............. HLif:.............. Lite:.............. Rgn:.............. Dark:.............. ESP:.............. Soun:.............. SInv:.............. Shar:.............. FAct:.............. Nexu:.............. Lev:.............+ Neth:.............. SDig:.............. Chao:.............. Trap:.............. Dise:.............. Blss:.............. Hindrances Modifiers -HP:.............. Stea:.............- -SP:.............. Sear:.............. Afrd:.............. Infr:.............+ Aggr:.............. Tunn:.............. -Tel:.............. Spd:.............. -Exp:.............. Blow:.............+ Stck:.............. Shot:.............. Frag:.............. Mght:.............. LTel:.............. PLit:.............. DRed:.............. Time:.............. Move:.............. Mana:.............. Wate:.............. Telepathic powers Radi:.............. Evil:.............. Anim:.............. Unde:.............. Demo:.............. Orc :.............. Trol:.............. Gian:.............. Drag:.............. [Last Messages] > The soldier hits you. (x2) > You claw the soldier. > The soldier hits you. > *** LOW HITPOINT WARNING! *** > You have been stunned. > The soldier hits you. > You hit the soldier with your tail. > You fail to harm the soldier. > You are no longer stunned. > The soldier misses you. > The soldier hits you. > You hit the soldier with your tail. > Tavor begins a new game. > The soldier hits you. (x2) > You die. Killed by a soldier. [Character Equipment] f) a Wooden Torch (3728 turns) An inheritance from your family. Intensity 2 light. g) Soft Leather Armour [8,+0] An inheritance from your family. h) a Cloak [1,+0] Found lying on the floor at 50 feet (level 1). m) a Spade An inheritance from your family. [Character Quiver] a) 21 Rounded Pebbles (1d2) (+0,+0) Combat info: Average thrown damage: 3. b) 23 Rocks (1d6) (+0,+0) Branded with stunning. Combat info: Average thrown damage: 7 vs creatures not resistant to stunning and 7 vs. others. [Character Inventory] a) a Crystal of Telepathy b) 4 Rations of Food c) a Pint of Fine Ale d) 6 Potions of Cure Light Wounds e) a Potion of Berserk Strength f) 4 Scrolls of Phase Door g) a Scroll of Life h) a Scroll of Remove Hunger (tattered) i) 2 Scrolls of Word of Recall (rugged) j) 6 Scrolls of Light k) a Scroll of Blessing l) an Old Lantern (5000 turns) Found lying on the floor at 50 feet (level 1). Intensity 3 light. m) a Wicker Shield [2,+0] Found lying on the floor at 50 feet (level 1). n) a Deed of Property [Character History] Time Depth Level Event 00:00:00 Town 1 Began the quest to destroy Morgoth 00:00:12 100ft 3 Was killed by a soldier [Options] [User interface] Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : no (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : no (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : no (show_damage) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Show effective speed as multiplier : no (effective_speed) [MAngband] Color: Illuminate torchlight in orange : yes (view_orange_light) Use special color for party leader : no (highlight_leader) Disturb whenever map panel changes : yes (disturb_panel) Freeze screen after detecting monsters : yes (pause_after_detect) Compare equipment when examining items : no (expand_inspect) [Birth] Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Restrict the use of stores/home : no (birth_no_stores) Death is permanent : yes (birth_no_ghost) Play as a fruit bat : no (birth_fruit_bat) [Advanced] Get out of icky screens when disturbed : no (disturb_icky) Active auto-retaliator : yes (active_auto_retaliator) Disturb whenever monsters bash down doors : yes (disturb_bash) Activate fire-till-kill mode : yes (fire_till_kill) Risky casting : no (risky_casting) Hide terrain description on status line : no (hide_terrain) Sort monsters by experience : no (sort_exp) Display monsters in ASCII : no (ascii_mon) Nonmoving monsters disturb running : yes (disturb_nomove) Disturb when effects end : yes (disturb_effect_end) Confirm recall out of non-reentrable dungeons: yes (confirm_recall) [Scene of Death] ^..^^^ ..^ ^...^ ^...^ ^.^^^ ^.^ ^.^ ^.^ ^^^#.^ ^....^ :.†..^ ^.p:^^ ^..^ ^..^ ^...^ ^...^ ^^...^ ^#!^ ^ 100' (L2) LF:1-? Light 3 Fed 65 % Packed dirt